Return to the Zuikaku and fly a fighter plane against the American Navy in this stunning sequel. Three months after the invasion of Hawaii and the Imperial navy is once again on the offensive. After a short respite the carriers of task force one embark on an important operation in the south Pacific, their goal is to locate and destroy the remaining naval threat to the Japanese empire. The Americans, desperate to prevent war hitting their west coast, send their carriers out to meet the Imperial fleet and stop them dead in their tracks.
I would strongly recommend that you play 'Sudden Strike: Invasion of Hawaii' before downloading this campaign. Apart from that, this long awaited sequel is a must have for any alternate history enthusiast. Length: 35 Missions Questions and comments are welcome! Member reviews.
By on Fri Jul 23, 2010 5:35 pm A great sequel to an amazing campaign My apologies to the campaign's author for taking so long to write a review, but I wanted to play through the entire campaign before saying anything. I was a big fan of the first Sudden Strike; I'm a huge alternate history fan, as well as a Zero jock, so it was right up my alley. It was the first campaign in a long time that actually felt like there were palpable battle lines.battle lines you helped move, slowly and methodically. It was very satisfying. Now the battle has shifted away from Hawaii, and into the eastern Pacific.
Subsequently, the style of mission frequently encountered has changed from bombing/close air support to escort/interception. Normally I'm not a fan of carrier campaigns (with the exception of the Big E campaign), they tend to feel too stagnant. I was pleased to find that the missions here don't really get boring. It's true that the kinds of missions you're on are repetitive due to the very nature of carrier vs carrier warfare, but something about the missions always kept me playing.
I'd say it's probably the immersion. Briefings are informative and entertaining without dragging on. About half way through the campaign, a very unique situation starts to come into play that I've never seen in any other carrier campaign.
The first time I saw it, my jaw literally dropped. I won't spoil it for future players, but they'll know it when they see it. Just incredible.
A few things irked me about the campaign, though. First, 'Akagi' is always misspelled as 'Agaki', for some reason. There were a few grammar issues per briefing, but they didn't detract from the over all experience. I understand that the nature of carrier warfare limits the kinds of missions you could create, but in the future, a little more variety would be appreciated.
There's only so many times in a row you can escort a strike force, or defend the fleet against an enemy strike force, before it gets a little monotonous. That said, I really enjoyed the campaign. Now I have to wait for Sudden Strike 3, and that's gonna feel like a loooong wait Excellent work on the campaign, with special note on the briefings. Good stuff all around.
Definitely worth a play if you're on the fence about it. The logos and trademarks used on this site are the property of their respective owners We are not responsible for comments posted by our users, as they are the property of the poster We cannot accept responsibly for the suitability of software downloaded from this site nor be held liable for any losses arising from the use of material downloaded.
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Hi there!/Guten Tag/Bonjour/Konnichiwa! I'm assembling a single-player map-pack for HS2: Fusion 4.21. Right now it consists of maps for HS2: Fusion, HS2, HS1/APRM, SS2 and SSNM; because maps for all of these mods are compatible with HS2: Fusion; although their playability and balance is affected to various degrees - some might become too difficult or too easy when played in HS2: Fusion, some strange or out of place units might appear (particularly when playing SS2 maps in HS2: Fusion). But by and large, most are perfectly playable with only minor issues.
I'm counting about 519 maps so far. But I've only tested about 150-200 of them for duplicates. By duplicates I mean those maps that: a). Have different file names but are actually one and the same map. Are the same map but in different languages with different file names.
Are different versions of the same map (e.g. 1.0 and 1.1); without any large-scale, visible changes to the map or mission between versions.
Are the same map but for different mods/game versions (e.g. The same map for HS2 and for SS2). I'm trying to eliminate as many of these duplicates as possible.
The way I'm deciding on this is by: - Favouring english-language maps over non-english language maps. When the same map for multiple mods is available I chose the one that's likely to be the most playable - i.e. HS2: Fusion HS2 HS1/APRM SS2 SSNM & other mods. Except in those cases where an english-language version of the map is available only for a mod lower in the heirarchy; in which case I prefer it instead.
Later versions (e.g. 1.3) over earlier versions (e.g. 1.1) of the same map, unless the versions visibly differ substantially; in which case I include them both. I estimate that I'll cut-down another 50-60 maps this way, perhaps more. So my final total for now would be about 450 SP maps, all of them compatible with HS2: Fusion. When I release the map-pack, I'll keep them seperated into different folders; perhaps with some scripts to join them into a central folder and rename them with prefixes (i.e.

'(SS2) ', etc.); if that's what the user wants. I might also keep some of the duplicate maps and allow the user to chose which versions he wants via the scripts.
For example, instead of prefering the english-language versions of maps; the user would be able to indicate his preference for the script to pick Russian/German/French language versions of maps instead. BTW, the original SS2 campaign is compatible with HS2: Fusion too. All you have to do is replace the CAMPAIGN folder in HS2: Fusion with the one from SS2. I'll include it in the map-pack too. But hold - there's more!
I have no plans to stop at 450 maps. There are many more out there. And many different language versions of the same maps too.
Which is where I need YOUR help: 1.) This rar file contains all 3 of the official SP map releases from the SS2 developers. However, all 3 map packs take the form of these weird.exe 16-bit installers, that don't work under 64-bit versions of Windows (such as my Windows 7 x64), and that can't be extracted with WinRAR or 7-Zip. These exes create a temporary directory before failing, and its possible to access this directory and the map files; but the map files have not been processed by the installer yet and don't work.
I also attempted to extract the exes in Wine under Linux, but to no avail. It seems like SS2 might need to be installed for successful extraction, although I might be wrong. Long story short, I need someone with a 32-bit version of Windows to extract these maps, put them into an archive and send it to me, or put it up for download here. The fabled Chinese map pack of 307 SS2 SP maps.
It can be found right here: Unfortunately, the download links are dead or seem to be dead. I've looked through the thread but couldn't find any new links to the files. Also, the downloads haven't been saved by the Way Back Machine ; before anyone decides to check. I don't suppose anyone here has those archives or maps. I need the english-language versions of the SS2 Total Victory maps.
Right now I only have the German and Russian versions. Anyone have 'em? I want the SP maps from the original HS1 release; I remember I used to own it on CD like 10 years ago; it came with a bunch of SP maps. I think most of them have since been redone for HS2/HS3/whatever, but I would like to make sure, maybe there are a few that have been lost to time.
Does anyone still have the original HS1 ISO, or the SP maps from that release? I'm particularly interested right now in Russian and Polish language versions of SP maps for SS2/SSNM/HS1/HS2/HS2: Fusion. Any websites or resources, or maps themselves that you have would be welcome. I'm always on the look-out for more maps. I think I got the SS2, HS2, HS2: Fusion maps in the bag but I'm pretty short on maps for HS1/APRM and SSNM.
Again, any web resources or the maps themselves would be welcome. I suspect that SP maps for other, mostly older SS2 mods - are compatible with HS2: Fusion too.
I'll soon investigate the SP maps for the early versions of RWM. Anyone know anything else? Legend: SS2: Sudden Strike 2 (vanilla version) HS2: Hidden Stroke 2 HS1/APRM: Hidden Stroke 1 or Allied Power Resource Mod SSNM: Sudden Strike Network Mod.
I appreciate the answers, and the support that you're willing to give me; I'll be waiting for those maps from the mappacks then either from you or someone else. I've also posted on the Russian modplanet.net and German sudden-strike-maps.de forums, asking for their assistance too. Actually, half the work is done already - I've collected most of the maps I need; with the exceptions I've already noted in my previous post that I'm still looking for. But there are a few big things left to do: 1. Write scripts that will enable maps to be installed with options for preferred languages and adding prefixes to file names (what mod it was originally for, recommended difficulty, playability in HS2: Fusion), as well as an option for excluding those maps that are available for HS3, as I prefer HS3 to your HS2: Fusion and will make a map-pack for it too soon enough I have very little experience with Windows scripting (a little more for Linux), so I may just write a small program in Java instead for this task, unless someone volunteers to help me here. Actually organizing the maps for the scripts and putting their details into some sort of.xml file for the scripts to read; so that the scripts know which map is available in which languages and for what mods. This would entail examining a lot of these maps in HS2: Fusion themselves to find out which ones are duplicates, etc.
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Because many have completely different names depending on which language they're in. I've done this for about 30-40% of the maps already, but plenty more still to go 3. I only decided on the multi-language idea yesterday - as I realized that it was crucial for drumming up support from your forum, the Russian modplanet.net forum and the German sudden-strike-maps.de forum Beforehand though I was only planning for an English-language version. As I've been working on this project for the whole week already, whenever I used to come across non-English maps which had English-versions available - I binned and deleted the non-English ones. I lost quite a good few non-English versions of popular maps this way - mostly German ones; perhaps 10-15 or so in total Still, this means that I will have to go over all my downloads again, from all the sites, as well as the maps I downloaded years ago (I've only come back to SS2/HS2 recently after a 2 year absence), and find all the maps I deleted. This will take some time, and I won't release the pack until I've recovered all that I've lost!!!! Investigate what other mods' SP maps are compatible with HS2: Fusion.
About the Chinese map pack - yeah to be honest I think there's a lot of BS here, I translated the Chinese thread using Google Translate and there is a lot of talk of some password on the archive, while other threads on that forum talk about paid map pack releases, etc. It's all pretty fishy.
I also checked and it seems that the maps from 2 of the 3 official SP map packs (the ones that I want you to extract) are included in that Chinese archive; but not from the 3rd one. Anyway, I think it's no great tragedy if I don't get a hold of it - the main reason I wanted it is because I saw some Russian-language versions of SS2 maps, and possibly there may be some rare ones there.
I've sent a PM to Jee 1207, hopefully he'll get back to me. And French maps are good. But I want the English language ones too and whatever other languages there are. About the Total Victory maps; I found the German ones in a Sudden Strike Universe.iso (compilation of SSF + 2 map expansions, SS2 + Total Victory and SS:RW I think), and the Russian ones in the Russian Sudden Strike Platinum edition; which is basically a Russian version of Sudden Strike Universe. But - I would really like the English-language map versions; I know they must exist. I've tried a lot of the SS2 maps in HS2: Fusion already.
Most are pretty playable, and surprisingly many play pretty close to the originals far as I can tell. But a few have become far too difficult. One of the Berlin ones that I tried yesterday for example, with 1/3rd of your forces being wiped out by massed Jagdtigers at long range as soon as you start the map But fortunately such examples are rare.
The biggest problems with replaced units is that German snipers turn into Yugoslav snipers, German medics turn into Yugoslav medics (or some other country's) and some other units turn into British sappers (German sappers perhaps?) and German SMGers turn into German crews. I've only really played as Germany in these maps so this is all I can tell you. There might be some problems with the vehicles too; that huge predominance of Jagdtigers in the Berlin map looked pretty suspicious. But overall, these aren't very big problems - mostly they're either trivial annoyances, or make the map slightly harder than it should be. Maybe, once I've finished this mappack, and we have this central resource available, with scripts/lists of maps/whatever else, me and some others can start to think about translation of the most popular maps - from French to English, English to Russian, Russian to German, etc.
Many many people would be interested in something like this, especially on the Russian forums. And it would absolutely increase the popularity of your mod. Quick update: a helpful poster over at the forums has extracted those.exes for me - so that's that problem sorted! Quick update on the map-pack - I've filled out details on some 133 maps so far into my database; about 300-400 left to go by my count I'm composing an XML database of all the SP maps I can find, and I'll make a Java-based installer/map-manager program to go along with it; to handle all these complex operations and hierarchies.
It's gonna be good! I'd like to think that +90-95% of all the SP maps anyone's ever heard of for SS2 and HS2/HS2:Fusion are sitting on my HD now, with a few exceptions such as the English versions of the Total Victory maps, and the SP maps that came packaged with the original Hidden Stroke 1 release. But categorizing them and filling out their details for the DB is taking a long time. I reckon it will be another 3 weeks or so before I'm done. And then there's the program to code too.
For each map in my DB there are details on everything - mod (if any), map-version, language, author, tileset, size, nations and on which side, map-type (general, historical, mini-game), historical operation/battle (if any) and a bunch of other things. It's all being done very intelligently, so that variants of the same map but different versions, or ones adapted for different mods, or translated into different languages - are all grouped together and counted as the same map - the idea will be to allow the user to select between them or to automatically select the variant based on the users mod & language preferences.