I have always bugged by mods are scattered through various weird download sites. And recently the closing of titanquest.net and epinter's thread giving me inspiration i have started to include mods, patches and guides of Titan Quest on my VPS. I have corrected broken links or time machine links, uploaded images and mods on my site for a convenient reading, downloading and also preserve them.Site is fast, all connection is SSL, have no ads and nothing is linked to an external site. I added a numbered guide at the start of the some guides for a fast and easy way to reach what you want. Changed some part of the guides for a clear explanation. I repacked some of the mods and renamed some installers and archivers for completion and for an easy way to understand installation. After that edited some of part of the guides for new install instruction.

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Now XMAX, Soulvizier and Lilith(Classical Lilith, Masteries Lilith and D2 Lilith) mod included. Soulvizier mod: Base 0.90, Update 0.96 and Update 0.98i included. Lilith mod: Now repacked for 3 seperate install. Classical Lilith - Difficulty changer, Creatures for Allskins and German translation fix included. Masteries Lilith - Masteries Fx files, Difficulty changer, Creatures for Allskins and German translation fix included. D2 Lilith - Complete package and German translation fix included.

General list: Titan Quest is a great game and it deservers to played for years. The community at the titanquest.net and modders made great things for this no-so-much-known game. I have discovered Titan Quest very late and my wife and I love this game very much i hope i could do something about it even it is a tiny thing. @grinninglich, what is D2LilithComplete164?

Is this something related with diablo? Also will you add download links with instructions for Paths? Diablo II Immortal mod let you play as Diablo II characters Amazon, Barbarian, Sorceress, Necromancer, Assassin or Paladin - or any hybrid combination of them.

Diablo 2 Lilith is the Diablo II Immortal combined with Lilith. Diablo 2 classes in the the world of Lilith Jalavia. And for the Paths, yes of course i will add.

I guess in one or two days it will appear. Don't worry efko i will add everything related to Titan Quest;) And then other games will added too:). Good job, and thanks for archiving all this material. I'll upload some more for you to add as I sort through them. These are mastery mods: Clash of the Gods 5.0 (Destinies 1.04 (Project X (Asylums Mod ((ModDB link) Masteries Rebalance Patch (- Bugfix/rebalance patch intended to be installed on top of Masteries 1.03 LilithMasteries Rebalance Patch (- Bugfix/rebalance patch intended to be installed on top of LilithMasteries 1.1 Unfortunately I don't have Legion of Champions, I only have an older version back from when it was called Summoner's Delight.

Ok, been looking over what still hasn't been uploaded yet. Here are some more miscellaneous mods: TQ User Interface Re-Skins (- 3 different UI skins to choose from, including the popular Arctic UI. AllSkins Pack 08c (- Dozens of new skins for the player character Jackalmen Are Stealing Our Women (- Allows you to play the game as a Jackalman Death Effects Mod for TQIT v117 (Your Friendly Sound Mod (And these are resources/guides: Titan Quest Item Database Extended v1.0 (Titan Quest Artifacts Spreadsheet (I'll work on uploading the custom maps tomorrow, as some are quite large in size.

OK, I scraped together the MODs and the Utilities from my old HDD. Pick it up if there is a usable file. Utilities MeshViewV1.12 (TQ Texture Tools (Compile & Extract) (ModMergeV1Install (MeshParse (Lilith LilithUnderlord (LilithDestinies104 (LilithDifficultyChangerUnderord151Compatible (LilithDifficultyChangerExtraBoss Beta05 (LilithMasteriesDifficultyChanger (UI Diablo UI (DiabloUIMod Source Files (Modding the Titan Quest UI (pdf) (TransparentUIV1.1 (TransparentUIV1.1.DBRecords (Skin ittigermanv1.10rel (tiger man) (wolf01 (wolf man) (viviennesskin (oriental girl's pack) (I’m not sure what these are. T-800MOD.V0.91 (Titan Quest: Frank Miller's 300 Spartan Mod (Halloween 2012 Mod (http://www.mediafire.com/download/vvca5mkr5xt7btt/Halloween2012.zip). @Flix, Masteries Rebalance patches are okay but in my site i have Masteries1.1 and LilithMasteries1.1. But balance patches are for 1.03?

I guess they won't work for Masteries 1.1? Or maybe 1.1 version is balanced?

Where we can find information about that? Looking at your site, you have Masteriesv103.zip. After downloading it, this is the same version I have.

The Rebalance Patch I linked was definitely made to be installed on top of this version. Your site also has MasteriesLilith11.zip but I think the 1.1 is actually the Lilith version number. This is the same version I have and the Rebalance Patch I linked was definitely made to be installed on top of this version. The edition of Masteries that was merged with Lilith is the same as the stand-alone Masteries mod (1.03). Consider it a typo on my part when I typed 'for 1.03' in my previous post (I didn't double check file name).

Masteries/LilithMasteries had not been updated in the many years since v1.03. The Rebalance Patches were a much more recent effort developed simultaneously by a new user. In other words, you seem to have the latest versions of Masteries and LilithMasteries on your site, and the Rebalance Patches for both should apply correctly. I’m not sure what these are. T-800MOD.V0.91 (Titan Quest: Frank Miller's 300 Spartan Mod (Halloween 2012 Mod (I remember the Halloween one being uploaded by Violos (author of Diablo 2 Immortal) as a fun joke map. A user from a Russian fan site (shared these Custom Maps, translated to English: Gladiators - Gods of the Arena (The New Nightmare 1.0 (Prince of Persia 3D (New Year's Map (Mortal Kombat (Gloom Army (And here are a few more Custom Maps I had: Frozen World (The Sixth Tablet (ASYLUTH 1.1 (this is Asylums Mod and Lilith merged together. @Flix, thanks for the clarification.

Your Frozen World uploaded here is the German version.(or the installer is German in both the English and the German version?) I have found the English one too. And also this mod updated by another person named darknovismc.

Remember the original one was too buggy. I will repack the mod with the updated version included.

@Matougi, that is a lot mods, great! As for the T-800MOD.V0.91 and Titan Quest: Frank Miller's 300 Spartan Mod i need to discover what they are before uploading. Also the skins you uploaded, anyone knows if they are included in AllSkins Mod?

@jiaco good to know we can use Lilith Underlord Difficulty Changer for Lillith Soulvizier too. I have PathsLillith and DestiniesLililth is now provided by Matougi.

But we should get their difficulty changer too. @Flix, thanks for the clarification.

Your Frozen World uploaded here is the German version.(or the installer is German in both the English and the German version?) I have found the English one too. And also this mod updated by another person named darknovismc. Remember the original one was too buggy. I will repack the mod with the updated version included. That version I uploaded includes darknovismc's updated files (I overwrote the original files with those from his version).

I just also kept the installer and extra files in the 'GameDir' folder from the original version (movies, textures, credits, extras, etc.) because even though they're in German, they weren't included in darknovismc's version and I wasn't sure they should be lost. Maybe I should have just kept them as two separate downloads.

If you have both downloads, feel free to upload them separately, do what you think is best.:) With the version I uploaded, I think German users should use the installer and English players should just copy the 'titanquestfrozenworld' folder into their CustomMaps as per usual (tried to make a quick readme since I couldn't find any documentation). Okay, i have uploaded nearly everything Flix and Matougi put here. I also made sub-categories for mods.

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@Flix, Then your version is fine:) But if your version is the English one then i should upload a separate German version too. Isn't copying the files or using the installer is same because installer just copies those files automatically. @Matougui, i looked the Spartan Mod, it converts the Spartan Soldiers' uniform to more Spartan look. The installation is a bit more hard than normal mods. The Terminator mod i still don't know maybe i will try it.

But i am not uploading them at the moment. If anyone wants them, or anyone deem they are crucial mods i can upload of course. Can someone tell me how to use mod merge program that I got from someone in this thread? I just want to mix together mastery mod with xmax or other difficulty changer.

I tried Gloom Army and I didn't know what to do. I mean, I see level 37 mobs at starter area. I don't understand the point of Nightmare mod. I died everywhere I go. I can't see well. I think Project X is ok-ok, just few changes and skills in each mastery. Clash of the Titan, destiny, Paths, legion of champion (summoner's delight) and Masteries are good.

I tried Gloom Army and I didn't know what to do. I mean, I see level 37 mobs at starter area. I don't understand the point of Nightmare mod. I died everywhere I go.

I can't see well. Many of those new maps uploaded from the Russian forum were meant to be played by high-level characters. So you'd import one of your existing characters. The general theme and level recommendations for each mod were posted in the threads, which were regretfully lost, so there's not much documentation on how to approach them unless the forum data is recovered.

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Can someone tell me how to use mod merge program that I got from someone in this thread? I just want to mix together mastery mod with xmax or other difficulty changer.

Since I found a description of ModMerge, I copy it here. ModMerge is an easy-to-use mod merger for Titan Quest: Immortal Throne. Installation: Download and run the installer from this site. The installer creates a new shortcut to ModMerge on your desktop. Usage: When you run ModMerge for the first time, you have to select the game paths using the buttons at the top.

Make sure that there are check marks on all three. To combine mods, you have to select at least a map and one database from the mod list. Mods near the top of the list have higher priority than those at the bottom.

The last step is to select a name for you new mod and click on the button at the bottom of the window. ModMerge may freeze while compiling a mod. Please wait for the completion message and don't close the program to avoid creating a defective mod. Creating mods for the base game is experimental and won't work most likely. I merged Lilith-Path into the Secondary difficulty of Lilith (-20% HP, -15% Attack Speed) using this well before and made it easy to play. I uploaded this in passing.

LilithPaths 1.5 Secondary difficulty.zip (http://www.mediafire.com/download/e9m74agr907aeda/LilithPaths1.5Secondarydifficulty.zip). I don't know Gloom Army or Nightmare, but I would guess they're similar to M4ssboss3s, Achilles and Typhoon mods in that they're not really for normal play, but used for farming purposes with high level toons only usually. If you need those mods I have them, but have no idea how to upload them for you. I'm a computer idiot with these sort of things.:D Thanks Medea. I believe Gloom Army et al.

Are brand new custom maps designed for high level characters. M4ssboss3s and the like are missing from my collection. I have Achilles but it was outdated and didn't work with fanpatch 1.17. There are lots of options for uploading. Step one is see if you can compress the mod folders into a.zip file if it's not already.

If you have Gmail, you get a huge free Google Drive account to which you can upload and share files. There's also Mediafire. If it's too complicated, that's fine. I'm sure someone has them and we'll eventually recreate the entire mod/resource assortment, one way or another.:). I don't know Gloom Army or Nightmare, but I would guess they're similar to M4ssboss3s, Achilles and Typhoon mods in that they're not really for normal play, but used for farming purposes with high level toons only usually. If you need those mods I have them, but have no idea how to upload them for you. I'm a computer idiot with these sort of things.:D Use Google Drive or Dropbox.

For to send someone specific you can use WeTransfer using the recipients email address. If you upload those it will be great. I will add them to the site too. Since I found a description of ModMerge, I copy it here.

ModMerge is an easy-to-use mod merger for Titan Quest: Immortal Throne. Installation: Download and run the installer from this site. The installer creates a new shortcut to ModMerge on your desktop. Usage: When you run ModMerge for the first time, you have to select the game paths using the buttons at the top.

Make sure that there are check marks on all three. To combine mods, you have to select at least a map and one database from the mod list. Mods near the top of the list have higher priority than those at the bottom. The last step is to select a name for you new mod and click on the button at the bottom of the window.

ModMerge may freeze while compiling a mod. Please wait for the completion message and don't close the program to avoid creating a defective mod. Creating mods for the base game is experimental and won't work most likely. I merged Lilith-Path into the Secondary difficulty of Lilith (-20% HP, -15% Attack Speed) using this well before and made it easy to play. I uploaded this in passing. LilithPaths 1.5 Secondary difficulty.zip (That is great Matougi! We can do many combinations with this program.

Since I found a description of ModMerge, I copy it here. ModMerge is an easy-to-use mod merger for Titan Quest: Immortal Throne. Installation: Download and run the installer from this site.

The installer creates a new shortcut to ModMerge on your desktop. Usage: When you run ModMerge for the first time, you have to select the game paths using the buttons at the top. Make sure that there are check marks on all three. To combine mods, you have to select at least a map and one database from the mod list. Mods near the top of the list have higher priority than those at the bottom. The last step is to select a name for you new mod and click on the button at the bottom of the window. ModMerge may freeze while compiling a mod.

Please wait for the completion message and don't close the program to avoid creating a defective mod. Creating mods for the base game is experimental and won't work most likely. I merged Lilith-Path into the Secondary difficulty of Lilith (-20% HP, -15% Attack Speed) using this well before and made it easy to play. I uploaded this in passing. LilithPaths 1.5 Secondary difficulty.zip (Ohh I see.

Ok I attempted merge by select map Xmax x4 then select Legion of Champion 1.5 database into XmaxLegion.The name of skills are tags not found in warrior mastery that I tested, but skills are working fine. The same goes for items which is problematic because only white items are working just fine with tags, but not for any other items. What about assets? EDIT: Figured it out. Select mod map ex: Asylum then check TWO databases together (asylum AND xmax) then compile.

I don't know what Assets does though. I do remember there is harder difficulty changer than xmax. I only see swarm of mobs but I don't see new heroes/elites in starter area. EDIT 2: M4sswhatever is better. There are 3 modes - normal, clean, and WO yellow. I see that normal includes like level 25 heroes in starter area.

WO yellow mode is without high level heroes in low level area. I don't know what clean mode is since it crashes. Edit 3: Can merge m4ss with mastery mods like Clash, Masteries, Legion of Champions, and Asylum. Don't know why Destiny mod won't work with merge. When M4ssboss3s was made the modder who made it also made an 'unclean' version where he increased the drop rate possibility for double affixes I think it was. So the normal version is labelled on the mod itself as 'clean' when you want to select it from your mod list under Customs Maps.

And also he added in the 'unclean' version a filter to make yelllow appear as white so that green, blue and purple items stood out more easily for looting. With 24x bosses (72 in the case of the Gorgon Sisters: 24 x3) that's a lot of loot to look through to find your special goodies. In the 'clean' version of the mod yellows will still show as yellow. For those who don't know the M4ssboss3s mod, here's Quique's excellent summary which also gives the boss numbers you'll face when playing the game. 'M4ssboss3s Guide - Quique General criteria: first of all, you have to find the previous monster multipliers easy when playing with your toon. (Typhoon Mod is quite useful to test this: if you find it quite easy, then your toon has good chances to succeed when playing M4ssboss3s.at least when fighting against common monsters).

And then, when fighting bosses a few criteria (You don´t need all of them, but at least two (3 would be the advisable quiantity). 1) High damage attack. What I mean here is to count on at attack that allows your toon to kill a boss with 2 or 3 hits (a 'harrower' or a 'smiter'). 2) a great AOE atttack always available (any of them: Markmanship, Ice Shards, and Ternion Attack; and all the possibilities that are given by a -100 recharge gear). 3) Strong on defense: there are a lot of possibilities here: damage absorbtion; high resistances (the resistances under M4ssboss3s doesn´t guarantee that your toon will stay alive, but low resistances usually means instant death here); 100% ctap+high DA, ADCTH, etc.

4) A ranged attack. I include this on the defensive part just because the is the most useful tactic on this mod, so use and abuse the static attack key. Is something (What I mean here is to attack in complete immunity.that key is quite important even in vanilla game, but while in vanilla game or even in softer multipliers I don´t like to use that to take advantage of inflicting damage in a total inmunity situation, sometimes in M4ssboss3s Mod you don´t have other choice) that I don´t like to use under other moster multipliers, but is the only thing that you can do in a lot of situations when playing at M4ssboss3s mod. I include below the number of each boss in this mod (apply to each number a small margin of error): Act I: Nessus (24), Polyphemus (24), Aracne (24), Gorgon sisters (24x3), Hidra (9), Alastor (24), Talos (9), Minotaur Lord (24), Megalesios (18). Act II: Scarab (24), Statues under the sphinx (4 of each; and good news here: the numer of statues and canopies are the same, so once you have killed all the statues you can enter the room to take the 'hand of eternity'), Nehebkau (24), Manticore (9), Aktaios (18), Sand Spectre (24). Act III: Chimera (24), Barmanu (24), Yeti (24), Xiao, the giant peng (24), Bandari (24), Liche Dragon (9), Yaoguai (24), Ormenos (12). Olympus: Typhon (24).

Act IV: Gray Sisters (12x3), Charon (12), Cerberus (12), Undead Typhon (12), and Hades (12).' You'll also face 24 Satyr mages as part of the Helos quest. You will not face 24 Anteok bosses as part of the Outpost in the Woods side quest - they will simply not appear. To do that quest you'll need to drop out of the mod into normal game to fight him and then go back into the mod at the next rebirth fountain. Or you can just go to the cave and loot it, but you won't be able to complete the quest obviously. The mod has a lot of heroes who appear in groups of 5/6 of each.

This was my experience when, in my folly, I decided to run the mod with a brand new L1 toon to make a journal of my Diviner's progress through the mod. 'First big surprise - like the Achilles mod this one also has heroes spawning all over the place. I ran into Caldor Darkbow, Marnos Rockbiter and Algos Frostwind in multiple forms just past the Helos bridge and died twice trying to deal with them all because I wasn't expecting them.'

You also have a good chance of running into Toxeus the Green x5/6 anywhere that undead hang out. If you thought Toxeus in the Secret Passage was hard, he's a doddle compared to the Green version. Stock up on damage to undead/less damage from undead items - and pray you survive. The mod can lag BIG TIME - when I tried to do the Scarab bosses down in the Rhakotis Library I simply couldn't do it. The lag was so bad on my PC that I ended up having to shift back to the normal game to complete that part before switching back to the mod again. As said previously, this mod is more for farming purposes with an already high level toon rather than a mod you start with a brand new toon.

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It can be done, but boy can it be painful doing so.:D. Anyone could write a small description about these mods? You can probably pull a description of Legion of Champions from its file page (on ModDB.

I found some descriptions and info about Clash of the Gods on this website (TQITUserInterfaceReskins.zip is an all-in-one pack of three different UI reskins made by the same modder: Arctic UI, Barbaric UI, and Immortal UI. There is some description and instructions on how to install on these ModDB pages (Might be useful to add that info somewhere because there's no documentation included with the download I provided. Really fantastic job so far collecting and organizing all this info grinninglich! You can probably pull a description of Legion of Champions from its file page (on ModDB. I found some descriptions and info about Clash of the Gods on this website (TQITUserInterfaceReskins.zip is an all-in-one pack of three different UI reskins made by the same modder: Arctic UI, Barbaric UI, and Immortal UI. There is some description and instructions on how to install on these ModDB pages (Might be useful to add that info somewhere because there's no documentation included with the download I provided.

Really fantastic job so far collecting and organizing all this info grinninglich! Help is very appreciated thanks! I also found forum post of Legion of Champions. I will put them one by one.

Also thanks for your kind words! Hearing that kind of things gives me great inspiration for doing more! Now we are waiting a possible backup from FatherSquid. According to the situation i can create a new Titan Quest forums too. Massbosses increases number of bosses to 20 and also increases overall number of mobs replacing most of normal ones with champions. 420blaze adds powerful bosses like joffix, nex in replacement of bosses and champions. Also does the same to normal mobs as m4ss and of course adds chuck norris which is a damn monstrosity.

About filters: Clean - adds filter which filtrates yellow items so you see rares only. Normal - without this filter. Sorry if understood everything wrong because i don't know anything about these mods. I want to clarify things. Chuck Norris and 420blaze is the same thing?

Is the mod's name 'Chuck Norris 420 Blazeit'? From what i understand chuck norris or 420blazeit mod replace the normal bosses and champions with different powerful bosses like Joffix and Nex?

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And on top of that replaces normal mobs as well. Also adds a boss named 'Chuck Norris' which is very powerful? When i open chucknorris2.0-420blazeit file i see two directories named chuck-norris-mod and chuck-norris-converted. What does the converted one do? I also found chucknorris2.2 i guess uploaded one here in the old one.

As for m4ssboss3s when i open the archive i see two directory. M4ssboss3s and m4. Are they different mods? Or different versions of the same mod? What is this mod about?

Can anyone also write descriptions about what all those mods do.(Including Typhoon, Achilles etc.). I don't play Achilles, but if I recall the description also mentioned enemies having a lot more Offensive Ability so you'll need higher DA for it. I don't recall if it reduced your OA or DA at all. Tacking on with MassBosses, the clean version doesn't have the increased chance for dual affix (marginal in the 'dirty') and the 'dirty' has the increased rate plus it filters out yellow items too. (I find that extremely useful for farming bosses like the Gorgon Sisters where you have a few hundred yellows showing up otherwise.). Apparently there's a newer version of the TQ Item Database: TQ Offline Equipment Database v2.0.chm (This replaces the TQItemDatabaseExtended I previously uploaded.

Thanks Flix, i will change it. By the way anyone can give me a quick info about the mod creators so i can put them on my site.

On the other news now i started to collect Torchlight 1 Mods! First one is here, edited and re-organized for a better reading: https://www.kirmiziperfect.com/2016/07/02/torchlight-1-sss-texture-project/. Anyone know which difficulty mod has couple fixed unique bosses in starter area such as level 25 brute or something and some goat wizards that are fixed on guards while i nitpick their hp away? It was years ago when I played and it was with asylum mod. I tried m4ss mod and i'm still struggling trying to level up but can't kill those heroes in starter area who can cast blizzard pool or something like that can one shotted. I'm not sure which mod you're referring to, but when it comes to MassBosses it increases boss and hero spawn rates.

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(Though each hero still only shows up once per session.) When it comes to Algos Frostwind (I think that's who you're referring to) he could potentially not spawn if you try enough. But know that a MassBoss start is INCREDIBLY hard untwinked especially with certain classes. For the one toon I've start with MassBosses I twinked them and started with storm.

Some of the most important things I twinked where Essence of Herakles' Might with the +95 Health completion bonus. And with Storm, I rushed for squall.

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By the time I reached Laconia Woods it was tough going, but I was surviving and I was able to start dropping some of those Herakle's might in favor of my normal gear. (Later added Hunting to that toon and she's currently past the Scarab in Rhakotis with 3 (maybe 4, I'll have to check) deaths.) One person who made it all the way to Legendary and defeating Hades with 0 deaths made a Haruspex.

I can't recall if they were twinked or untwinked. Once you get past the initial steps, you'll start having a much easier time. Thanks Flix, i will change it. By the way anyone can give me a quick info about the mod creators so i can put them on my site. I'll try to remember what usernames I can: Lilith: Mostal Paths: Shadowflare Asylums Mod: Asylum, obviously. Diablo 2 Immortal and Halloween 2012: Violos Masteries Mod: PinkFrog Rebalance Patches for Masteries and LilithMasteries: HandBallFreak Arctic UI, Barbaric UI, Immortal UI: JMD Underlord: Munderbunny Soulvizier: Amgoz Legion of Champions: Bumbleguppy Allskins Mod: Lufe and Fathersquid Jackalmen are Stealing our Women: SX255 TQ Defiler: SoulSeekor, bman654, Raven TQ Vault: bman654 - many others worked on this, you can read them in the 'About' section of the program Bugfix for Fanpatch: Spectre Destinies: Draeziel Death Effects Mod: i.n.s.a.n.e (update v117 by: tatar.spirit). I'm not sure which mod you're referring to, but when it comes to MassBosses it increases boss and hero spawn rates.

(Though each hero still only shows up once per session.) When it comes to Algos Frostwind (I think that's who you're referring to) he could potentially not spawn if you try enough. But know that a MassBoss start is INCREDIBLY hard untwinked especially with certain classes. For the one toon I've start with MassBosses I twinked them and started with storm. Some of the most important things I twinked where Essence of Herakles' Might with the +95 Health completion bonus.

And with Storm, I rushed for squall. By the time I reached Laconia Woods it was tough going, but I was surviving and I was able to start dropping some of those Herakle's might in favor of my normal gear. (Later added Hunting to that toon and she's currently past the Scarab in Rhakotis with 3 (maybe 4, I'll have to check) deaths.) One person who made it all the way to Legendary and defeating Hades with 0 deaths made a Haruspex. I can't recall if they were twinked or untwinked. Once you get past the initial steps, you'll start having a much easier time. Yeah I play fresh new character without any gears.

I guess Xmax would make untwinked character gameplay easier? Yeah I play fresh new character without any gears. I guess Xmax would make untwinked character gameplay easier? Yes, it will be easier because you have a choice of which version of Xmax to play. It comes as x2, x3, x4 or full Xmax which iirc is x10 on the mob increase sizes. So you could start with x2 and see how it goes and gradually work your way up to the full version.

Bosses are x3 in all versions and although you will run into x3 of heroes they don't spawn quite as often as they do in M4ssboss3s. They can cluster though, turtle heroes seem to do that a lot. You can easily run into Roughneck, Old Snapper and Stormtide x3 in places like the Phocian or Athens swamps in Xmax and almost a given that will happen in M4ssboss3s. Remember that M4ssboss3s, Achilles, Typhoon and yes, even full Xmax are more for farming purposes than playing from the start with a new toon. That's not to say it can't be done, we had an Xmax challenge on the forum and several people had completed it with no deaths and there was also a similar challenge started for M4ssboss3s.

Although not in the challenge I decided to make a journal of a Diviner's taking on M4ssboss3s from the start and I twinked the hell out of my toon because I knew I'd need it. Even so at the beginning she died 2/3 times around the Helos bridge having only white items and only a skill or two. Getting started in this mod is probably the hardest thing you'll do, once you get a bit further along and start finding/equipping stuff from your Vault it will be easier. And of course you're likely to be able to max out nearly ALL the skills in your class because you level up that much quicker. My Diviner is currently L52 and just about to head into the battlefield section on the way to Hades Palace.

Compare that levelling figure to the fact I usually finish Epic around L55 in normal game. It's quite likely that you could reach the max level of 75 when playing M4ssboss3s from the start without even farming. This is how I dealt with the heroes when first starting: 'What eventually worked for me at L2/3 seeing that she only had Deathchill Aura with a point in was to lure the heroes to the guards at the bridge. The heroes focussed on them and of course the guards can't be killed because it's not written in the game that they can be. So they won't die no matter how long it takes for your toon to bring them down.

I was able to pick off Caldor Darkbow x2 from the bridge with ranged staff attacks and got the third when I levelled up to L4 and got a point into Ternion. The 3 Marnos Rockbiters were the worst because even trying to fight them using Ternion close in they just kept reducing my health and I had to run around a lot while I downed potions and waited for the health bar to recover. Eventually I headed back to the village entrance and the guards there distracted them so I was able to use the same ranged attack idea as I had on Caldor. This tactic should work for any ranged/caster toon.

Algos Frostwind was easy to deal with as he can be picked off from a distance.' Mkay, I'll try Xmax. I gotta use modmerge to merge different mastery with xmax together. Destiny mod won't work with M4ss for some reason so I hope it will work with Xmax. Edit: I used monsters - Xmax (10x, right?) with other mastery mod together.The numbers look a bit more but not that much. I only see 3 Goat mage quest bosses in starter area.

I'm not sure why, but for some reason xmax and Legion of Champions made horde of mobs more than other class mods with xmax. Is it because Legion normally have higher number of monsters without xmax then with xmax merged, the numbers increased even further? Maybe I'm doing the modmerge entirely wrong.

AllSkins, Xmax, Masteries, Paths Mods Titan Quest Anniversary Edition versions added: Also added a workaround for TQVault on Anniversary Edition.